阅读背景:

在unity3d中使用openCVSharp转换IPLimage <> texture2d。

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Like the subject says. i am trying to implement openCVSharp surf in unity3d and kinda stuck in the converting part from iplimage to texture2d. Also considering that this converting proces should run at least at 25 fps. So any tips or suggestions are very helpfull! Like the subject says. i am trying to implement




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