I have created a bullet class, and I want it to hold an attribute called locatedInArray. locatedInArray stores a reference of the array that the bullet is stored in within the GameScene class. The only problem is that when I add print statements, it shows that the locatedInArray has different values when compared to the actual array in the game scene. Is there anyway to pass the array by reference instead of value?I have created a bullet class, and I want it to