NSMutableArray * val;
val = [[NSMutableArray alloc] initWithCapacity:15];
/*int outlineWidth = barOutlineWidth;
int outlineHalfWidth = (outlineWidth > 1) ? outlineWidth * 0.5f : 0;
*/
for ( Bar * obj in values )
{
// calcualte the bar size
float value = [obj value];
float scale = ( value / maxValue );
// shift the bar to the top or bottom of the render line
int pointY = lineHeight + ( (lineWidth * 0.5f) * ( ( value >= 0.0f ) ? -1 : 1 ) );
int barHeight = height * scale;
NSLog(@"%d", barHeight);
CGRect barRect = CGRectMake(pointX, pointY, width, -barHeight);
[val addObject:[NSNumber numberWithInt:barHeight]];
NSLog(@"%d", val);
NSMutableArray * val;
val = [[NSMutableArray al