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检查SCNNode SCNAction是否完成

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I have created a SceneKit 3D maze world in which a player can move. Some of the moves like jumping involve moving the camera up and down while changing to view direction over a period of time of several seconds. During this time I would like to ignore taps and swipes by the user that would normally result in other types of movements like turning and moving forward.I have created a SceneKit 3D maze world in whic




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