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glGenBuffers()访问冲突,GLEW初始化顺序正确

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I've read that when setting up GLEW, you have to initialize it after the window context has been created. I have done so below, but the issue is that I still get access violations with calls such as glGenBuffers() is made. The error check also isn't set off. Is it due to the placement of the GLEW initialization/how I create the RenderWindow? Putting the code into the main() function without the class works just fine.I've read that when setting up GLEW, you have t




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