FVector2D thisMouse;
FVector2D dMouse;
APlayerController* PController = GetWorld()->GetFirstPlayerController();
PController->GetMousePosition( thisMouse.X, thisMouse.Y ); FVector2D thisMouse;
FVector2D dMouse;
FVector2D thisMouse;
FVector2D dMouse;
APlayerController* PController = GetWorld()->GetFirstPlayerController();
PController->GetMousePosition( thisMouse.X, thisMouse.Y ); FVector2D thisMouse;
FVector2D dMouse;