顶点着色器和片段着色器的处理流程:
3d模型—>Vertex shader and flagment shader(—>vertex data inputs结构体—>vertex function—>Vertex shader outputs and fragment shader inputs结构体—>flagment function)—>color 3d模型—>Vertex shader and
顶点着色器和片段着色器的处理流程:
3d模型—>Vertex shader and flagment shader(—>vertex data inputs结构体—>vertex function—>Vertex shader outputs and fragment shader inputs结构体—>flagment function)—>color 3d模型—>Vertex shader and