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RenderTexture坐标之UNITY_UV_STARTS_AT_TOP内置变量

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UNITY_UV_STARTS_AT_TOP

Always defined with value of 1 or 0. A value of 1 is on platforms where Texture V coordinate is 0 at the “top” of the Texture. Direct3D-like platforms use value of 1; OpenGL-like platforms use value of 0.Always defined with value of




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