double vec = ((m_game->startpos-endPos)*4).length();
/* char Info[24];
sprintf(Info,"%0.2f",sqrt(vec));
m_lable->setText(QString(Info));*/ double vec = ((m_game->startpos-endPos)*4). double vec = ((m_game->startpos-endPos)*4).length();
/* char Info[24];
sprintf(Info,"%0.2f",sqrt(vec));
m_lable->setText(QString(Info));*/ double vec = ((m_game->startpos-endPos)*4).