阅读背景:

OpenGL4.0中使用交错属性数组的性能提升

来源:互联网 

I work with OpenGL4.X .Recently I read this Apple OpenGLES2 doc where it is stated that using interleaved attribute arrays improves performance on IOS mobile devices and is the recommended way (instead of using blocks of attributes). App




你的当前访问异常,请进行认证后继续阅读剩余内容。

分享到: