I work with OpenGL4.X .Recently I read this Apple OpenGLES2 doc where it is stated that using interleaved attribute arrays improves performance on IOS mobile devices and is the recommended way (instead of using blocks of attributes). App
I work with OpenGL4.X .Recently I read this Apple OpenGLES2 doc where it is stated that using interleaved attribute arrays improves performance on IOS mobile devices and is the recommended way (instead of using blocks of attributes). App