I am developing an iOS game that will need to render 500-800 particles at a time. I have learned that it is a good idea to batch render many sprites in OpenGL ES instead of calling I am developing an iOS game that will need to r
I am developing an iOS game that will need to render 500-800 particles at a time. I have learned that it is a good idea to batch render many sprites in OpenGL ES instead of calling I am developing an iOS game that will need to r