阅读背景:

转换偏航,俯仰和滚动到x,y,z矢量在世界坐标。

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I'm working on some simple 3d graphics in OpenGL (java LWGJL), and I'm trying to figure out how to convert yaw, pitch and roll to the x, y and z components of my movement Vector. I know how to do this with just pitch and yaw (as explained I'm working on some simple 3d graphics in OpenG




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