Say I have a tile based system using 16x16 pixels. How would you find out what tiles are covered by a rectangle defined by floating point pixel units? Say I have a tile based system using 16x16 pixe
Say I have a tile based system using 16x16 pixels. How would you find out what tiles are covered by a rectangle defined by floating point pixel units? Say I have a tile based system using 16x16 pixe