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在Visual Studio 2012中调用D3DReadFileToBlob会导致链接错误

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I'm having a frustrating problem loading precompiled HLSL shaders in my DirectX project. I'm using Visual Studio 2012 Professional and DirectX SDK (June 2010). The code below is causing a link error of LNK2019: unresolved external symbol [email protected]'m having a frustrating problem loading precom




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