I have a simple particle effect in OpenGL using GL_POINTS. The following is called, being passed particles in order from the particle furthest from the camera first to the one nearest the camera last:I have a simple particle effect in OpenGL using
I have a simple particle effect in OpenGL using GL_POINTS. The following is called, being passed particles in order from the particle furthest from the camera first to the one nearest the camera last:I have a simple particle effect in OpenGL using