阅读背景:

要做一个3D的图片用到OpenGL,但是不知道该从什么方面入手

来源:互联网 

希望有人能解答
下面是我的数据结构
{7.79590595787996|4793|<(2233,504)(2187,499)(2287,494)(2141,493)(2338,490)(2389,489)(2050,484)(2098,483)(2006,477)(1963,467)(2454,463)(2513,448)(1925,447)(2578,426)(1890,419)(2646,398)(2754,398)(1861,376)(2718,367)(1851,283)(4644,0)(4648,0)(4654,0)(4648,0)(4649,0)(4652,0)(4659,0)(4653,0)(4652,0)(4651,0)(4644,0)(4657,0)(4640,0)(4637,0)(4625,0)(4646,0)(14952,0)(14526,0)(14146,0)(13764,0)(13367,0)(13043,0)(12712,0)(12392,0)(12133,0)(11846,0)(11563,0)(11283,0)(11007,0)(10764,0)(10520,0)(10302,0)(10068,0)(9867,0)(9666,0)(9450,0)(9252,0)(9076,0)(8898,0)(8717,0)(8524,0)(8360,0)(8189,0)(8035,0)(7881,0)(7710,0)(7546,0)(7426,0)(7331,0)(7242,0)(7108,0)(6978,0)(6865,0)(6726,0)(6601,0)(6494,0)(6387,0)(6275,0)(6165,0)(6060,0)(5944,0)(5839,0)(5736,0)(5645,0)(5543,0)(5443,0)(5351,0)(5265,0)(5164,0)(5082,0)(4994,0)(4901,0)(4811,0)(4736,0)(4649,0)(4579,0)(4499,0)(4424,0)(4353,0)(4267,0)(4196,0)(4119,0)(4055,0)(3983,0)(3905,0)(3833,0)(3764,0)(3700,0)(3633,0)(3571,0)(3505,0)(3438,0)(3375,0)(3309,0)(3249,0)(3189,0)(3120,0)(2969,0)(4616,0)(4617,0)(4617,0)(4631,0)(4630,0)(4620,0)(4621,0)(4624,0)(4629,0)(4635,0)(4638,0)(4639,0)(4634,0)(4624,0)(4631,0)(4620,0)(4637,0)(4642,0)(4644,0)(4645,0)(1853,0)(1846,0)(1814,0)(1773,0)(1721,0)(1679,0)(1625,0)(1578,0)(1529,0)(1483,0)(1434,0)(1386,0)(1341,0)(1294,0)(1245,0)(1200,0)(1152,0)(1110,0)(1066,0)(1019,0)(973,0)(927,0)(882,0)(838,0)(793,0)(749,0)(703,0)(659,0)(615,0)(571,0)(527,0)(482,0)(438,0)(393,0)(350,0)(306,0)(262,0)(219,0)(175,0)(131,0)(87,0)(44,0)(0,0)>} {7.79590595787996|4



你的当前访问异常,请进行认证后继续阅读剩余内容。

分享到: