阅读背景:

销毁gameobject,但也保存在一个变量中供以后使用

来源:互联网 

I'm creating a procedural generated game, which will generate new "terrain" forever, do to this my game starts to lag, so I'm trying to unload some chunks, which I'd later like to load again (if the player comes back to that specific position again)...I'm creating a procedural generated game, which




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