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显示Unity C#Dialogue,每个字母在下一个字母之前部署两次

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So I'm making a game and I have several sections of text that appear in certain parts of the game once you click on them. I have a function that initiates a coroutine to make each letter appear one at a time. This works great with one of my Text objects but when I try it on a TextMesh object with a Text component for reference on it, it does every letter twice as it is being spelled out. Any thoughts?So I'm making a game and I have several section




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