阅读背景:

我应该以什么顺序将我的顶点发送到OpenGL以进行剔除

来源:互联网 

I'm learning a spot of 3d opengl, and it's going rather well, I've got a nice camera moving about and some simple cube objects, at the moment. Currently using vertex arrays, but I'm swapping to VBOs pretty quick here. I'm just trying to enable culling, however I'm not sure what order in which I ought to specify my vertices, right now this is what I'm doing: I'm learning a spot of 3d opengl, and it's goin




你的当前访问异常,请进行认证后继续阅读剩余内容。

分享到: