-(BOOL) beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint touchPoint = [touch locationInView:self];
float dx = touchPoint.x - disc.center.x;
float dy = touchPoint.y - disc.center.y;
deltaAngle = atan2(dy,dx);
startTransform = disc.transform;
}
-(BOOL) beginTrackingWithTouch:(UITouch *)touc