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为什么需要不断地将元素添加到已经计算用于渲染的GeometryModel3D属性集合中?

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Below follows a minimal, complete and verifiable example based on the issue I am encountering with WPF model rendering, here we are just rendering randomly distributed "particles" on an arbitrary 2D plane where each particle has a colour corresponding to its order of spawning.Below follows a minimal, complete and verifiabl




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