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调试OpenGL的最佳方法是什么?

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I find that a lot of the time, OpenGL will show you it failed by not drawing anything. I'm trying to find ways to debug OpenGL programs, by inspecting the transformation matrix stack and so on. What is the best way to debug OpenGL? If the code looks and feels like the vertices are in the right place, how can you be sure they are?I find that a lot of the time, OpenGL will show




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