解决前
/*
* 功能:坦克大战1.1
* 1.画出坦克
* 2.坦克可以上下左右移动
*/
package Tank1_1;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class MyTankGame2 extends JFrame {
MyPanel mp = null;
public static void main(String[] args) {
// TODO Auto-generated method stub
MyTankGame2 mtg = new MyTankGame2();
}
//构造函数
public MyTankGame2() {
mp = new MyPanel();
this.setTitle("坦克大战1.1");
this.add(mp);
this.addKeyListener(mp);
this.setSize(400,300);
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
//我的面板
class MyPanel extends JPanel implements KeyListener {
//定义一个我的坦克
Hero hero = null;
//定义敌人坦克组
Vector<EnemyTank> ets = new Vector<EnemyTank>();
int enSize = 3;//敌人坦克数量
//构造函数
public MyPanel() {
hero = new Hero(150, 150);
//初始化敌人坦克
for (int i = 0; i < enSize; i++) {
//创建一辆敌人的坦克对象
EnemyTank et = new EnemyTank((i+1)*50, 0);
et.setDirect(2);
et.setColor(0);
//加入
ets.add(et);
}
}
//重写paint
public void paint(Graphics g) {
super.paint(g);
//设置图象的背景颜色
g.fillRect(0, 0, 600, 400);
//画出自己的坦克
this.drawTank(hero.getX(), hero.getY(), g, this.hero.direct, 1);
//画出敌人的坦克
for (int i = 0; i < ets.size(); i++) {
this.drawTank(ets.get(i).getX(), ets.get(i).getY(), g, ets.get(i).getDirect(), 0);
}
}
//画出坦克的函数
public void drawTank(int x, int y, Graphics g, int direct, int type) {
//判断是什么类型的坦克
switch(type) {
case 0:
g.setColor(Color.CYAN);
break;
case 1:
g.setColor(Color.YELLOW);
break;
}
//判断方向
switch (direct) {
//向上
case 0:
//1.坦克左履带
g.fill3DRect(hero.getX(), hero.getY(), 5, 30, false);
//2.画出右履带
g.fill3DRect(hero.getX()+15, hero.getY(), 5, 30, false);
//3.画出中间车身
g.fill3DRect(hero.getX()+5, hero.getY()+5, 10, 20, false);
//4.画出炮楼
g.fillRect(hero.getX()+5, hero.getY()+10, 10, 10);
//5.画出坦克炮
g.drawLine(hero.getX()+9, hero.getY()+15, hero.getX()+9, hero.getY());
break;
//向右
case 1:
//1.坦克左履带
g.fill3DRect(hero.getX()-5, hero.getY()+5, 30, 5, false);
//2.坦克右履带
g.fill3DRect(hero.getX()-5, hero.getY()+20, 30, 5, false);
//3.坦克车身
g.fill3DRect(hero.getX(), hero.getY()+10, 20, 10, false);
//4.坦克炮楼
g.fillRect(hero.getX()+5, hero.getY()+10, 10, 10);
//5.坦克炮
g.drawLine(hero.getX()+10, hero.getY()+15, hero.getX()+25, hero.getY()+15);
break;
//向下
case 2:
//1.坦克左履带
g.fill3DRect(hero.getX(), hero.getY(), 5, 30, false);
//2.画出右履带
g.fill3DRect(hero.getX()+15, hero.getY(), 5, 30, false);
//3.画出中间车身
g.fill3DRect(hero.getX()+5, hero.getY()+5, 10, 20, false);
//4.画出炮楼
g.fillRect(hero.getX()+5, hero.getY()+10, 10, 10);
//5.画出坦克炮
g.drawLine(hero.getX()+9, hero.getY()+15, hero.getX()+9, hero.getY()+30);
break;
//向左
case 3:
//1.坦克左履带
g.fill3DRect(hero.getX()-5, hero.getY()+5, 30, 5, false);
//2.坦克右履带
g.fill3DRect(hero.getX()-5, hero.getY()+20, 30, 5, false);
//3.坦克车身
g.fill3DRect(hero.getX(), hero.getY()+10, 20, 10, false);
//4.坦克炮楼
g.fillRect(hero.getX()+5, hero.getY()+10, 10, 10);
//5.坦克炮
g.drawLine(hero.getX()+10, hero.getY()+15, hero.getX()-5, hero.getY()+15);
break;
}
}
//键按下处理awsd
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
if (e.getKeyCode() == KeyEvent.VK_W) {
this.hero.setDirect(0);
this.hero.moveUp();
} else if (e.getKeyCode() == KeyEvent.VK_D) {
this.hero.setDirect(1);
this.hero.moveRight();
} else if (e.getKeyCode() == KeyEvent.VK_S) {
this.hero.setDirect(2);
this.hero.moveDown();
} else if (e.getKeyCode() == KeyEvent.VK_A) {
this.hero.setDirect(3);
this.hero.moveLeft();
}
//重新绘制窗口
this.repaint();
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
}/*
* 功能:坦克大战1.1
* 1.画出坦克
* 2.坦克可以上下左右移