插值计算是开发过程中常用的算法,本篇介绍线性插值
代码:
Vector3 end = new Vector3(250, 0, 300); //private void Update() //{ // transform.position = Vector3.Lerp(transform.position, end, 0.5f*Time.deltaTime); //} Vector3.Lerp(transform.position, End, 0.1f*Time.deltaTime); Vector3 en