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使用多种几何形状无法正确检测到碰撞

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I have a spaceship object which has a complex geometry, and since SceneKit's physics doesn't work with complex bodies, I have adopted a workaround: I'm using some basic shapes like cylinders and cubes so simulate the whole spaceship's body. In Blender I created a set of objects that approximate the shape of the spaceship:I have a spaceship object which has a complex g




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