Vector3 pos = Camera.main.WorldToScreenPoint(worldPos); pos.z = 0f; Vector3 pos2 = UICamera.currentCamera.ScreenToWorldPoint(pos); temp.transform.position = pos2;Vector3 pos = Camera.main.WorldToScreenPoint(wo
Vector3 pos = Camera.main.WorldToScreenPoint(worldPos); pos.z = 0f; Vector3 pos2 = UICamera.currentCamera.ScreenToWorldPoint(pos); temp.transform.position = pos2;Vector3 pos = Camera.main.WorldToScreenPoint(wo