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是否有光栅化或光线追踪的渲染替代方案?

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Rasterisation (triangles) and ray tracing are the only methods I've ever come across to render a 3D scene. Are there any others? Also, I'd love to know of any other really "out there" ways of doing 3D, such as not using polygons.Rasterisation (triangles) and ray tracing are t




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