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如何在three.j中实现ShaderToy着色器?

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looking for info on how to recreate the ShaderToy parameters iGlobalTime, iChannel etc within threejs. I know that iGlobalTime is the time elapsed since the Shader started, and I think the iChannel stuff is for pulling rgb out of textures, but would appreciate info on how to set these.looking for info on how to recreate the ShaderT




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