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如何在iphone的单独线程上使用OpenGL ES ?

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The OpenGL ES rendering loop is placed on a separate thread in my iphone application. Everything goes fine except that the EAGLContext's presentRenderbuffer method fails. The result is a blank white screen. When the same code is run on the main thread, presentRenderbuffer succeeds and the graphics is properly shown. What is the correct way of doing OpenGL on a separate thread?The OpenGL ES rendering loop is placed on a sep




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