My setup:
Ping-ponging RGBA FBO's, and two shaders for blurring: a horizontal and a vertical one. Imagine I want to blur a red rectangle.Ping-ponging RGBA FBO's, and two sh
My setup:
Ping-ponging RGBA FBO's, and two shaders for blurring: a horizontal and a vertical one. Imagine I want to blur a red rectangle.Ping-ponging RGBA FBO's, and two sh