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如何在点击时检查SKSpriteNode正在运行的SKTexture

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I'm animating an SKSpriteNode with an array of textures T. Once i click i need to set a different animation depending on the ACTUAL texture that is running (Ex: Animating with 0-5 textures, I click at the moment when texture2 is visible, i check WHICH texture is visible (texture2) then do animation correspondent (animation2). I'm animating an SKSpriteNode with an array of




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