There are a lot of information on how to use GCDAsyncSockets with Objective-C but so few with Swift, and almost no information on how to actually install it into the Xcode environment. I tried adding files in the zip file one at a time with File | Add Files to ... Project menu option but still I cannot use the added files with "import GCDAsyncUdpSocket" statement. It says "No such module". There's gotta be an easier way of doing this, right?There are a lot of information on how to use GC