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如何在OpenGL ES 2.0中获得“辉光”着色效果?

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I'm writing a 3D app for iOS. I'm new to OpenGL ES 2.0, so I'm still getting myself around writing basic shaders. I really need to implement a "Glow" effect on some of my models, based on the texturing.I'm writing a 3D app for iOS. I'm new to OpenGL




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