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如何在Direct3D9中实现独立的渲染层?

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I'm working on a windowed Direct3D data plotting application that needs to display multiple overlays on top of the data (similar to HUDs in games). Since there could be a large amount of data that needs plotting, and not all overlays will be changed every time, I figured it wouldn't be a good idea to replot verticies when only one overlay in the display changes. I'm working on a windowed Direct3D data plottin




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