private void startGameTimeElapseThread(){
new Thread(new Runnable() {
Date d = new Date();
public void run() {
while (gameOn){
Log.d(TAG,""+d.getTime()+" "+gameStatus.getLastTimeUpdated());
postInvalidate(795, 150, 1024, 300);
try {
synchronized (this) {
wait(1000);
}
} catch (InterruptedException e) {
// TODO Auto-generated catch block
Log.d(TAG, "Waiting didnt work!!");
e.printStackTrace();
}
}
}
}).start();
}
private void startGameTimeElapseThread(){
n