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如何用GLKit中的OpenGL视图替换OpenGL ES 1.1 EAGLLayer视图?

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I have a simple game which uses EAGLLayer directly. I had to set up the runloop and all OpenGL ES boilerplate. Game sometimes crashes because of OpenGL backgrounding problems. I heard the GLKit has a robust boilerplate OpenGL view which takes care of OpenGL initialize and suspension.I have a simple game which uses EAGLLayer direc




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