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如何添加.fsh /。vsh着色文件到Xcode以便它们被添加到自动复制Bundle资源阶段?

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Whenever I add a new .fsh or .vsh OpenGL ES 2.0 shader file to my project's resources, the file is added to the Compile Sources build phase where it doesn't belong. I then have to manually remove it from that phase, and manually add it to the Copy Bundle Resources build phase.Whenever I add a new .fsh or .vsh OpenGL ES 2.0




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