阅读背景:

如何使用Direct3D使灯光在世界范围内保持固定

来源:互联网 

I've been using OpenGL for years, but after trying to use D3D for the first time, I wasted a significant amount of time trying figure out how to make my scene lights stay fixed in the world rather than fixed on my objects.I've been using OpenGL for years, but after try




你的当前访问异常,请进行认证后继续阅读剩余内容。

分享到: