if(mouse.x && mouse.y) {
myGameBall.x = mouse.x;
myGameBall.y = mouse.y;
}
if(mouse.x && mouse.y) {
myGameBall.x = mouseif(mouse.x && mouse.y) {
myGameBall.x = mouse.x;
myGameBall.y = mouse.y;
}
if(mouse.x && mouse.y) {
myGameBall.x = mouse