I enjoy making "animations" in c++ such as a MandelBrot Set zoomer, Game of Life simulator etc. by setting pixels directly to the screen frame-by-frame. The SetPixel() command makes this incredibly easy, although unfortunately it's also painfully slow. Here is the sort of set-up I use for each frame, if I wanted to paint the entire screen with the contents of the array R:I enjoy making "animations" in c++ such as a Ma