bRet = connect(m_ViewScene,SIGNAL(itemMoved(CustomItem*,const QPointF&)),this,SLOT(ItemMoved(CustomItem*,const QPointF&)));bRet = connect(m_ViewScene,SIGNAL(itemMoved(Cus
bRet = connect(m_ViewScene,SIGNAL(itemMoved(CustomItem*,const QPointF&)),this,SLOT(ItemMoved(CustomItem*,const QPointF&)));bRet = connect(m_ViewScene,SIGNAL(itemMoved(Cus