class PlaneGame(object):
''' 飞机大战主游戏 '''
def __init__(self):
print("chushihua")
# (1)设置游戏窗口
self.screen = pygame.display.set_mode(SCREEN_RECT.size)
# (2)创建游戏时钟
self.clock = pygame.time.Clock()
# (3)调用私有方法,创建精灵、精灵组
self.__create_sprites()
# (4)设置定时器事件 - 创建敌机 1s
pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000)
pygame.time.set_timer(HERO_FIRE_EVENT, 500)
def __create_sprites(self):
# 创建背景精灵和精灵组
bg1 = Background()
bg2 = Background(True)
self.back_ground = pygame.sprite.Group(bg1, bg2)
# 创建敌机的精灵组
self.enemy_group = pygame.sprite.Group()
# 创建英雄的精灵和精灵组
self.hero = Hero()
self.hero_group = pygame.sprite.Group(self.hero)
def start_game(self):
print("Game Start...")
while True:
# (1)设置刷新帧率
self.clock.tick(FRAME_PER_SEC)
# (2)事件监听
self.__event_handler()
# (3)碰撞检测
self.__check_collide()
# (4)更新精灵组
self.__update_sprites()
# (5)更新屏幕显示
pygame.display.update()
def __event_handler(self):
for event in pygame.event.get():
# 判断是否退出游戏
if event.type == pygame.QUIT:
PlaneGame.__game_over()
elif event.type == CREATE_ENEMY_EVENT:
# print("敌机出场...")
# 创建敌机精灵
enemy = Enemy()
# 将敌机精灵添加到敌机精灵组
self.enemy_group.add(enemy)
elif event.type == HERO_FIRE_EVENT:
self.hero.fire()
# elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
# print("right")
# 使用键盘提供的方法获取键盘按键 - 按键元组
keys_pressed = pygame.key.get_pressed()
# 判断远足中对应的按键索引值
if keys_pressed[pygame.K_RIGHT]:
self.hero.speed = 2
elif keys_pressed[pygame.K_LEFT]:
self.hero.speed = -2
else:
self.hero.speed = 0
def __check_collide(self):
# 1、子弹摧毁敌机
pygame.sprite.groupcollide(self.hero.bullets, self.enemy_group, True, True)
# 2、敌机撞毁英雄
enemies = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)
# 判断列表是否有内容
if len(enemies) > 0:
# 让英雄牺牲
self.hero.kill()
# 结束游戏
PlaneGame.__game_over()
def __update_sprites(self):
self.back_ground.update()
self.back_ground.draw(self.screen)
self.enemy_group.update()
self.enemy_group.draw(self.screen)
self.hero_group.update()
self.hero_group.draw(self.screen)
self.hero.bullets.update()
self.hero.bullets.draw(self.screen)
@staticmethod # 静态方法定义
def __game_over():
print("Game Over")
pygame.quit()
exit()
if __name__ == '__main__':
# 创建游戏对象
game = PlaneGame()
# 启动游戏
game.start_game()class PlaneGame(object):
''' 飞机大战主游戏