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你能在同一点渲染两个带透明度的四边形吗?

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I'm learning about how to use JOGL and OpenGL to render texture-mapped quads. I have a test program and a test quad, and I figured out how to enable GL_BLEND so that I can specify the alpha value of a vertex to make a quad with a sort of gradient... but now I want this to show through to another textured quad at the same position.I'm learning about how to use JOGL and OpenGL t




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