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仅使用libPNG将PNG纹理加载到OpenGL

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I'm rather new to OpenGL coding, I know as much as is taught in the basic tutorials I've looked at. Currently I'm building a 3d engine from scratch using (open) GL, GLU, and freeGLUT, with libConfig used for loading config files (not relevant), and I hope to use libPNG for loading PNGs to OpenGL textures. I've seen quite a few other questions about this but I'm wondering specifically about libPNG and libPNG only, unless another library is absolutely necessary.I'm rather new to OpenGL coding, I know as much




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