Playing a very short sound (~0.5s) produces a hiccup (like a lag) in my SpriteKit iOS game programmed in Swift. In other questions, I read that I should Playing a very short sound (~0.5s) produces a h
Playing a very short sound (~0.5s) produces a hiccup (like a lag) in my SpriteKit iOS game programmed in Swift. In other questions, I read that I should Playing a very short sound (~0.5s) produces a h