auto pRendertex = RenderTexture::create(960,640); pRendertex->beginWithClear(0, 0, 0, 1.0f); Director::getInstance()->getRunningScene()->visit(); pRendertex->end(); pRendertex->saveToFile("E:\aaa.jpg", Image::Format::JPG);
auto pRendertex = RenderTexture::create(960,640