I'm currently trying to get OpenVG up and running on my desktop. The problem comes here: I am / will be developing an application for a Windows CE device (with .NET compact framework), which has hardware-accelerated OpenGL ES 2.0 and OpenVG 1.0.1 (based on TI OMAP35x, if you're interested). The application will definitely use OpenVG for drawing, and likely OpenGL for some effects if OpenVG doesn't offer them (i.e. blur).I'm currently trying to get OpenVG up and runni