阅读背景:

iPhone&cocos2d - 在设备中运行时的Interval Action计时问题

来源:互联网 

I'm using the cocos2d framework for various of my applications, and have run into the following problem. I have set up a few sequences of actions and CallFuncNDs, the actions have durations set up and when I run it in the iPhone simulator, it works just like I expect it to: transitions take the amount of time I set them to and they go in the correct order.I'm using the cocos2d framework for various of




你的当前访问异常,请进行认证后继续阅读剩余内容。

分享到: