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返回CATransform3D,将四边形映射为四边形

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I'm trying to derive a CATransform3D that will map a quad with 4 corner points to another quad with 4 new corner points. I've spent a little bit of time researching this and it seems the steps involve converting the original Quad to a Square, and then converting that Square to the new Quad. My methods look like this (code borrowed from I'm trying to derive a CATransform3D that will




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