阅读背景:

当位置移动时,射线追踪GLSL -球体拉伸。

来源:互联网 

Me and a friend are building a Ray Tracer but we have run into problems as you can see in the pickture. When we render the sphere with the position of vec3(0,0,0) then it renders it as a circle but otherwise it stretches. What are we doing wrong?Me and a friend are building a Ray Tracer but w




你的当前访问异常,请进行认证后继续阅读剩余内容。

分享到: